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Tropical Forest Diorama

This is a diorama work did for one week for a 3D texturing course in my school. The purpose is to make a diorama with many foliages props, optimized for a mobile game. My idea for this work was to make a tropical forest toon. Rendering in Unreal Engine 5 (scene exported from UE4) to train me on this game engine.

Render in UE5

Render in UE5

Wireframe and Polycount in UE4

Wireframe and Polycount in UE4

Lighting

Lighting

Roughness

Roughness

World Space Normal

World Space Normal

Ambient Occlusion

Ambient Occlusion

Textures

Textures