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Lucas Rasson
Lucas Rasson
Environment Artist / Technical Artist
Montréal, Canada

Skills

Digital SculptingEnvironment ModelingTexturingUV MappingGame ArtUnrealReal Time

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Blender
Blender
Illustrator
Illustrator
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity

Productions

    • Mobile Game
      Tourist Mania
    • Year
      2021
    • Role
      3D Artist
    • Company
      Game In Society

Experience

  • 3D Graphic Designer and Unreal Integrator / Technical Artist at TNS-Mars
    Versailles, FR
    October 2024 - May 2025

    For 3D militaries simulations in the defense industry :

    - Modeling, texturing, shaders and UV unwrapping for props and vehicles

    - Land Mapping and Land Design

    - Definition and implementation of FX with Niagara System

    - Editable visual parameters of an Unreal level using C++ and Blueprint

    instructions

    - Vehicles integration with their functional animations from Blueprint

    development in Unreal

    - Procedural assets integration with C++ classes

  • Game Artist at YSO Corp
    Paris, FR
    January 2023 - June 2023

    For various casuals mobile games :

    - Head of many stylized artistic directions

    - Props & characters Modeling and texturing

    - Level Art

    - VFX applications with the Unity particle system

    - Assets integration in Unity

    - Incorporating feedbacks from the Lead Game Designer into the

    production

  • 3D Artist at Game in Society
    March 2021 - June 2021

    For the serious game «Tourist Mania» on Android & iOS :

    - Modeling, texturing : stylized 3D models and environments

    - 3D assets integration in Unity

    - Incorporating feedbacks from the Lead 3D Artist into the production