For 3D militaries simulations in the defense industry :
- Modeling, texturing, shaders and UV unwrapping for props and vehicles
- Land Mapping and Land Design
- Definition and implementation of FX with Niagara System
- Editable visual parameters of an Unreal level using C++ and Blueprint
instructions
- Vehicles integration with their functional animations from Blueprint
development in Unreal
- Procedural assets integration with C++ classes
For various casuals mobile games :
- Head of many stylized artistic directions
- Props & characters Modeling and texturing
- Level Art
- VFX applications with the Unity particle system
- Assets integration in Unity
- Incorporating feedbacks from the Lead Game Designer into the
production
For the serious game «Tourist Mania» on Android & iOS :
- Modeling, texturing : stylized 3D models and environments
- 3D assets integration in Unity
- Incorporating feedbacks from the Lead 3D Artist into the production