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Le Point Virgule - 3D Modular Building

This 3D modular building is from a three week art chalenge which was inspired by the art style of the houses in Seiji Yoshida illustrations.

It was an opportunity to train me more about 3D modular kit optimized for consoles and PC platforms, to learn more about trim sheets materials and how to integrate substance designer's material in a game engine with the almost same render. It was really cool to take part of this challenge.

I based my work on the concept of Jade Marchelli, who also took part in the challenge : https://www.artstation.com/artwork/1x2Y5Z.

Immersive video

Building Overview

Building Overview

Trim Sheet Shader 1

Trim Sheet Shader 1

Trim Sheet Shader 2

Trim Sheet Shader 2

Prop Set 1

Prop Set 1

Prop Set 2

Prop Set 2

Prop Sculpts

Prop Sculpts

Additonal prop set

Additonal prop set

Overview wireframe

Overview wireframe

Detail Lighting

Detail Lighting

Simple Lighting

Simple Lighting

Normal

Normal

References

References

Problems & What I learned

Problems & What I learned