This 3D weapon is from a one week course about training for technical interviews tests to be hired by video games studios. The subject of the test is to create a new weapon (2D concepts/sketches + 3D Model) for a fictional DLC of Zelda Breath the Wild.
The constraint of this test is that weapon is owned by a fictional Bokoblin Boss. So, it was really important to respect the artistic direction (textures + cel shading in unreal engine 5) of the game and the distinctive elements of the bokoblins.
It was a really cool challenge and a fun exercise.
3D Model of the Bokoblin Boss Weapon