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Bokoblin Boss Weapon - Fan art

This 3D weapon is from a one week course about training for technical interviews tests to be hired by video games studios. The subject of the test is to create a new weapon (2D concepts/sketches + 3D Model) for a fictional DLC of Zelda Breath the Wild.
The constraint of this test is that weapon is owned by a fictional Bokoblin Boss. So, it was really important to respect the artistic direction (textures + cel shading in unreal engine 5) of the game and the distinctive elements of the bokoblins.
It was a really cool challenge and a fun exercise.

3D Model of the Bokoblin Boss Weapon

Weapon with a homemade cel shading put in a post process in Unreal Engine 5

Weapon with a homemade cel shading put in a post process in Unreal Engine 5

Many views of the weapon in Unreal Engine 5

Many views of the weapon in Unreal Engine 5

3284 triangles, UV and the high poly

3284 triangles, UV and the high poly

Textures

Textures

Sketch to concept the weapon's design

Sketch to concept the weapon's design

Moodboard/References

Moodboard/References

Problems & What I learned

Problems & What I learned