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Last Echoes - UE5 Environment

The purpose of this environment is to reproduce similar vibes to Simon Stalenhag's illustrations. I tried my best to add props and lights to accentuate the visual narrative and the environmental storytelling.
I did the modeling and the texturing of the reactor, the radars, the car and the fences. I also did the lighting and the set dressing of the scene. The foliage assets, the axe and the sign come from Megascans.

Breakdown

Reactor's textures and polycount

Reactor's textures and polycount

Radars's textures and polycount

Radars's textures and polycount

Other props polycount

Other props polycount

Cable positioning system (Blueprint Spline, Technical Art)

Details lighting

Details lighting

Base Color

Base Color

Roughness

Roughness

Metallic

Metallic

Specular

Specular

Normal Map

Normal Map

Moodboard and Storytelling (for visual storytelling)

Moodboard and Storytelling (for visual storytelling)